Forty No Forte Studios Logo

FORTY NO FORTE

WE BUILD GAMES THE FUN WAY.

Three devs. Zero funding. 100% bootstrapped. Hammering code in the digital forge until something ships.

OUR GAMES

Attrition

Medieval 3D Card-Battler

Attrition - Medieval Village

Strategic card combat forged in a brutal medieval world. Every decision matters. Every card weighs heavy. Command units, wield ancient tactics, and grind your opponents into the dirt. No hand-holding. No mercy.

MINI TANK ARENA

Our first unofficial release - Fast-paced tank combat

A compact arena shooter where tiny tanks battle it out in destructible environments. Our testing ground for ideas that would later shape Attrition.

FORGED BY HAND

Three devs. Three master's degrees. One hell of a kick in the nuts.

We're not your typical indie team. All three of us hold master's degrees in game development. We studied the craft, learned the theory, then threw out the rulebook to build what we actually want people to play. No funding rounds, no pitch decks, no suits telling us what gamers want.

Mike architects systems like a magical Unreal beast. James turns pure chaos into shippable milestones. Brandon crafts interfaces that feel like second nature. Together? We're a small team that punches way above our weight class.

Every system has a purpose. Every texture is placed with intent. Every mechanic is tested until it feels right. We're not here to chase trends or appease algorithms. We're here to forge experiences that players remember.

Zero funding. Zero excuses. 100% bootstrapped, late-night grind in the digital forge. We'd rather ship something raw and uncompromising than polish another safe, forgettable product.

"If it's worth building, it's worth building the right way."

— FORTY NO FORTE STUDIOS

THE FORGE CREW

M

MIKE

TECHNICAL DESIGNER

Architects the systems that make the game tick. Code meets creativity.

J

JAMES

PROGRAM MANAGER

Keeps the forge running. Turns chaos into shipped features.

B

BRANDON

UI/UX DESIGNER

Crafts interfaces that feel right. Form follows function, always.

FROM THE FORGE DEVLOG

OCT 9, 20256:02:57 PM
JAMES

ADDED VOIP FUNCTIONALITY

Added the ability for players to talk in game chat, select their microphone, and turn their mic off.

OCT 7, 20259:16:38 PM
JAMES

UPLOADED NEW MAIN MENU LEVEL

Complete re-refactor of the main menu level.

AUG 3, 202510:25:42 PM
MIKE

ADDING BUFFS

Making the system more robust with more variety.

JUL 8, 20257:43:30 PM
MIKE

UPDATED CARD DATA

Making the card tag system more robust.

MAR 31, 202510:48:49 AM
BRANDON

UPDATES PEOPLE

UI for main menu and lobby menu.

JOIN THE FORGE

Follow our progress, join playtests, or just talk shop with fellow builders.

For business inquiries: contact@fortynofortestudios.dev